Game Design Portfolio

NO SIGNAL

Introduction

This is the game we created for the ACCD 2024 Game Jam. Players take on the role of a hacker, infiltrating NPC's computer and spreading a virus to infect the entire system.
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PROBLEM SOLVING

I will focus more on whether the game flow is smooth and if players receive sufficient feedback during gameplay. During the development of our jam game this time, we encountered situations where enhancing game feedback was necessary. In our game session, players only need to enter a verification code to verify their identity when copying the virus.
In our gameplay, players originally only needed to input a verification code to confirm their identity when duplicating the virus. However, we realized that the game lacked fun and variety—aside from entering the verification code, the rest of the file invasion actions were repetitive and followed the same pattern.
I suggested adding more engaging interactions with the NPCs, or the computer owners, to make the gameplay more dynamic. I proposed introducing a feature to accelerate the virus infection process, allowing players to improve the virus's efficiency. This enhancement would require players to complete a series of mini-games to activate it. I added two mini-games to enhance the virus. Each mini-game takes less than three seconds to complete, but the interesting patterns and randomness greatly improve the game's playability.
To optimize the gameplay experience, visual cues appear when players complete the mini-games, letting them know the task is successfully finished. This also helps players clearly understand that the purpose of playing the mini-games is to verify their identity and enhance the virus.

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